Customers Don’t Want Your Product, They Want This…
A hard truth of product development is that people don’t want our products. They don’t want our services. They don’t want the features we’re so… Read More
A hard truth of product development is that people don’t want our products. They don’t want our services. They don’t want the features we’re so… Read More
One of the principles in the first edition of *Extreme Programming Explained* was “40-hour work week.” Wisely, the early XP practitioners recognized that overtime burns… Read More
Hi all, it’s Peter here, and I’ve had a busy week musically, playing with multiple groups in different styles in a wide range of venues. Read More
In a recent Humanizing Work Show episode, How to Craft A Vision Statement That’s Not Just Corporate Speak, we talked about the… Read More
A team is a relatively small, clearly defined group of people who work together towards a shared purpose. In practice, many groups that people call… Read More
In March, we published a Humanizing Work Show episode about the approach we’ve developed for getting feedback on work-in-progress. It’s a structure… Read More
Managers know they should do 1-on-1s with their direct reports, but they don’t often get much guidance about how to make those 1-on-1s worthwhile. Read More
Hey, it’s Richard again… In 2007, when I wrote the original “Patterns for Splitting User Stories” article, I ended with a challenge: “Bring me your… Read More
In larger orgs, the Product Owner (PO) role is often split between more than one person. We can have a separate conversation about whether that’s… Read More
Hey, Richard here… Ever tried to teach someone else a thing that you’re good at? Maybe it’s a physical skill like hitting a tennis ball. Read More